As a programmer, I believe that my role is to empower my teammates to do their work as quickly and effectively as possible. Whether working on gameplay features or on developer tools, I pride myself on my ability to identify the core of the problem with my team members and translate that into an efficient, intuitive solution designed for fast iteration through data-driven designs and scalable interfaces. I have launched games developed in Unity, Unreal Engine, and proprietary game engines over the course of my 6+ years in the industry. I've also worked on many projects made in my own personal engine using C++ and OpenGL.
To view code for my games, or to view other coding samples, visit my github.